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Bard To The Future Crack Unlock Code





















































About This Game Bard to the Future is a side scrolling 2D platformer which follows a medieval battlebard as he finds a time machine, meets two LARPers and ends up in a race against a time travelling cyborg pirate to discover a lost treasure.Players will have to jump and powerslide through several time periods to complete the journey. Each time period brings new environmental factors, unique enemies and varying difficulty - from the slippery grounds of the Ice Age to the resurrected mummies of Ancient Egypt.Enjoy Bard to the Future's unique sound track, immersive story and lovable characters in a comical Story Mode adventure - or try a speedy play-through in Time Trial mode.FeaturesStory Mode - spanning 7 time periods and 26 levels!Time Trial Mode across all levels!Challenging Boss fights!Steam Cloud SaveOriginal Soundtrack and voice work! 6d5b4406ea Title: Bard to the FutureGenre: Action, Adventure, IndieDeveloper:Battlebard GamesRelease Date: 27 Feb, 2015 Bard To The Future Crack Unlock Code bard to the future Platformers are a tough game to get right, because the controls and level design both have to be perfect or else the whole thing falls apart. Unfortunately, Bard to the Future's controls are far from perfect. I played my entire time using a wired 360 for Windows controller and it was a half hour or so spent in utter frustration.The main character is called a "BattleBard", and yet he has no ability to battle. You can jump on enemies or powerslide into them (but only if they are facing away from you.) Any momentum you are able to build up going through the level is lost when you have to stop and watch the movement pattern for the enemy as it begins and changes suddenly. If you miss the head by a matter of pixels, you're dead. If you powerslide as they turn around, you're dead. If you try to speed around them, the controls will not react quickly enough which will also kill you. One would think as a BattleBard you would get to actually... battle stuff without dying in a single touch.That being said, I do not mind dying in games. It is something that can be used to make the experience more fun at times, but the points in the level that are respawn points after death are too far away from each other. After so much trial and error to get past a tiny portion, you immediately have to do that again when the controls don't let you jump at the exact moment you press the A button causing you to hit spikes. The respawn checkpoints also are not announced in anyway by the game. You've no clue where they are until you die. The game annoyingly pops up a death counter for 10+ deaths in a level and keeps counting with every death. There are also incredibly repetitive voice announcements of your death from the character every handful of deaths. Both of these only increase the frustration factor, especially after a death that is control-related.I've never before wanted a refund for a game I've bought from Steam, but I can no longer say that after my time with the BattleBard.TLDR:+ Fun storyline concept.+ Music is engaging.+ I appreciate the art style.+ It's five dollars.- Controls need to be fine-tuned. I'd settle for just being tuned at all though.- Respawn checkpoints spaced too far apart and are not announced by the game at all once crossed.- Comments from your character about his death get very old, very fast.- BattleBard is very easily killed by enemies.- I appreciate the voiceover for the cutscenes, but they are too long. I'd like to skip to the next line of dialogue when I'm done reading the caption versus using the entire-scene skip option provided.I'll keep an eye out for updates to see if any of these issues are addressed in the future, but I cannot recommend this game in its current form.. Very basic platfomer. I thought platforming alone would keep me engaged but it didnt. The bad placement of enemies and checkpoints will make you quit rather fast and there is nothing but "finish the game" to keep you playing. I'd rather play a free flash game.. Really solid game overall. I play a lot of platforming games and this is just as enjoyable as most of them. No, the controls aren't on par with super meatboy, but they're far from what I would consider an issue with the game. There are however a couple things that I find slightly annoying. Battlebards voice seems to be much louder than the other characters, which is unfortunate as the voice acting for the other characters is much more well done in my opinion. My only other complaint is the hitboxes on some enemies are somewhat ridiculous, and when trying to jump on an enemies head if you're off even slightly, you're going to die. The difficulty level has been pretty decent so far, nothing too crazy..but still difficult enough to make a me a little irritated in some areas. With a little more work this could truly be a great game, and I look forward to completing it.. Do not, under any circumstances, buy this. Here's why:- Annoying music - It's always the same loop over and over again- Horrible controls paired with a sloppy programmed dash- Terrible voice acting and graphics- Mindlessly placed checkpoints- Awful collision detection- Cheap animations- Many clipping errors- Often freezes when skipping dialogue- The battlebard often doesn't jump when you're too far at the end of a ledgePlus it's the same gameplay over and over again. Jumping, Dashing, Jumping, Dashing, and so on.. Platformers are a tough game to get right, because the controls and level design both have to be perfect or else the whole thing falls apart. Unfortunately, Bard to the Future's controls are far from perfect. I played my entire time using a wired 360 for Windows controller and it was a half hour or so spent in utter frustration.The main character is called a "BattleBard", and yet he has no ability to battle. You can jump on enemies or powerslide into them (but only if they are facing away from you.) Any momentum you are able to build up going through the level is lost when you have to stop and watch the movement pattern for the enemy as it begins and changes suddenly. If you miss the head by a matter of pixels, you're dead. If you powerslide as they turn around, you're dead. If you try to speed around them, the controls will not react quickly enough which will also kill you. One would think as a BattleBard you would get to actually... battle stuff without dying in a single touch.That being said, I do not mind dying in games. It is something that can be used to make the experience more fun at times, but the points in the level that are respawn points after death are too far away from each other. After so much trial and error to get past a tiny portion, you immediately have to do that again when the controls don't let you jump at the exact moment you press the A button causing you to hit spikes. The respawn checkpoints also are not announced in anyway by the game. You've no clue where they are until you die. The game annoyingly pops up a death counter for 10+ deaths in a level and keeps counting with every death. There are also incredibly repetitive voice announcements of your death from the character every handful of deaths. Both of these only increase the frustration factor, especially after a death that is control-related.I've never before wanted a refund for a game I've bought from Steam, but I can no longer say that after my time with the BattleBard.TLDR:+ Fun storyline concept.+ Music is engaging.+ I appreciate the art style.+ It's five dollars.- Controls need to be fine-tuned. I'd settle for just being tuned at all though.- Respawn checkpoints spaced too far apart and are not announced by the game at all once crossed.- Comments from your character about his death get very old, very fast.- BattleBard is very easily killed by enemies.- I appreciate the voiceover for the cutscenes, but they are too long. I'd like to skip to the next line of dialogue when I'm done reading the caption versus using the entire-scene skip option provided.I'll keep an eye out for updates to see if any of these issues are addressed in the future, but I cannot recommend this game in its current form.. Do not, under any circumstances, buy this. Here's why:- Annoying music - It's always the same loop over and over again- Horrible controls paired with a sloppy programmed dash- Terrible voice acting and graphics- Mindlessly placed checkpoints- Awful collision detection- Cheap animations- Many clipping errors- Often freezes when skipping dialogue- The battlebard often doesn't jump when you're too far at the end of a ledgePlus it's the same gameplay over and over again. Jumping, Dashing, Jumping, Dashing, and so on.. The game was good. There are definetly some flaws. The game is inconsistant on what works and what doesn't. Sevral times I would've been strugling at a point and doing the same thing would sometimes work and some times not. The game also has an over abundance of obstacles. A large over abundance of obstacles. The game is also kind of laggy, mostly on respawning. This combined with the other two can make the game pretty dificult.The are are some good things about the game aswell. The gameplay is fun when it works, and the dialouge can be funny, but the ending was very cheesy.Overall I would rate 7\/10.. I hate ice levels.... I hate ice levels.... At first, I thought this game will be fun. Then I died. And died. Over and over and over again, because the jump button, well... when you press it on ice, it doesn't do anything. This alone made me dislike the game in the end. Still, it has a good story, graphics and soundtrack are both pretty darn good.

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